Standards
Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (stepby-step) manner (e.g., story map, storyboard, sequential graphic organizer).
Generate resourceCategorize a group of items based on the attributes of actions of each item, with or without a computing device.
Generate resourceRecognize that some of Earth's natural processes are cyclical, while others have a beginning and an end. Some events happen quickly, while others occur slowly over time.
Generate resourceCompare the effectiveness of multiple solutions designed to slow or prevent wind or water from changing the shape of the land.
Generate resourceObserve and analyze how blowing wind and flowing water can move Earth materials (soil, rocks) from one place to another, changing the shape of a landform and affecting the habitats of living things.
Generate resourceCompare simple maps of different land areas to observe the shapes and kinds of land (rock, soil, sand) and water (river, stream, lake, pond).
Generate resourceUse information obtained from reliable sources to explain that water is found in the ocean, rivers, streams, lakes, and ponds, and may be solid or liquid.
Generate resourceDefine a simple problem that can be solved through the development of a new or improved object or tool by asking questions, making observations, and gather accurate information about a situation people want to change.
Generate resourceDevelop a simple sketch, drawing, or physical model that communicates solutions to others.
Generate resourceRecognize that to solve a problem, one may need to break the problem into parts, address each part, and then bring the parts back together
Generate resourceCompare and contrast solutions to a design problem by using evidence to point out strengths and weaknesses of the design.
Generate resourceUse appropriate tools to make observations, record data, and refine design ideas.
Generate resourcePredict and explain how human life and the natural world would be different without current technologies.
Generate resourceUse a variety of digital tools collaboratively to connect with other learners.
Generate resourceRecognize and describe the potential risks and dangers associated with various forms of online communications (e.g., cell phones, social media, digital photos).
Generate resourceUse evidence and observations to explain that many animals use their body parts and senses in different ways to see, hear, grasp objects, protect themselves, move from place to place, and seek, find, and take in food, water, and air.
Generate resourceObtain and communicate information to classify animals (vertebrates-mammals, birds, amphibians, reptiles, fish, invertebrates-insects) based on their physical characteristics.
Generate resourceUse simple graphical representations to show that species have unique and diverse life cycles.
Generate resourceDevelop and use models to compare how animals depend on their surroundings and other living things to meet their needs in the places they live.
Generate resourcePredict what happens to animals when the environment changes (temperature, cutting down trees, wildfires, pollution, salinity, drought, land preservation).
Generate resourceUse evidence to explain that living things have physical traits inherited from parents and that variations of these traits exist in groups of similar organisms.
Generate resourceIdentify appropriate and inappropriate behaviors for communicating in a digital environment.
Generate resourceAnalyze the push or the pull that occurs when objects collide or are connected.
Generate resourceEvaluate the effects of different strengths and directions of a push or a pull on the motion of an object.
Generate resourceRecognize the effect of multiple pushes and pulls on an object's movement or non-movement.
Generate resourceDemonstrate how a stronger push or pull makes things go faster and how faster speeds during a collision can cause a bigger change in the shape of the colliding objects.
Generate resourceMake observations and conduct experiments to provide evidence that friction produces heat and reduces or increases the motion of an object.
Generate resourcePlan and conduct investigations to demonstrate the cause and effect relationship between vibrating materials (tuning forks, water, bells) and sound.
Generate resourceUse tools and materials to design and build a device to understand that light and sound travel in waves and can send signals over a distance.
Generate resourceObserve and demonstrate that waves move in regular patterns of motion by disturbing the surface of shallow and deep water.
Generate resourceRecognize that some of Earth’s natural processes are cyclical, while others have a beginning and an end. Some events happen quickly, while others occur slowly over time.
Generate resourceCompare the effectiveness of multiple solutions designed to slow or prevent wind or water from changing the shape of the land.
Generate resourceObserve and analyze how blowing wind and flowing water can move Earth materials (soil, rocks) from one place to another, changing the shape of a landform and affecting the habitats of living things.
Generate resourceDevelop and compare simple maps of different land areas to observe the shapes and kinds of land (rock, soil, sand) and water (river, stream, lake, pond).
Generate resourceUse information obtained from reliable sources to explain that water is found in the ocean, rivers, streams, lakes, and ponds, and may be solid or liquid.
Generate resourceApply an engineering design approach to identify and solve practical problems.
Generate resourceRecognize that to solve a problem, one may need to break the problem into parts, address each part, and then bring the parts back together.
Generate resourceCompare and contrast solutions to a design problem by using evidence to point out strengths and weaknesses of the design.
Generate resourceUse appropriate tools to make observations, record data, and refine design ideas.
Generate resourcePredict and explain how human life and the natural world would be different without current technologies.
Generate resourceUse evidence and observations to explain that many animals use their body parts and senses in different ways to see, hear, grasp objects, protect themselves, move from place to place, and seek, find, and take in food, water, and air.
Generate resourceObtain and communicate information to classify animals (i.e., vertebrates: mammals, birds, amphibians, reptiles, fish; and invertebrates: insects) based on their physical characteristics.
Generate resourceIdentify ways in which some animals, both parents and offspring, participate in behaviors that help the offspring survive.
Generate resourceDevelop and use models to compare how animals depend on their surroundings and other living things to meet their needs in the places they live.
Generate resourcePredict what happens to animals when the environment changes (temperature, cutting down trees, wildfires, pollution, salinity, drought, land preservation).
Generate resourceAnalyze the push or the pull that occurs when objects collide or are connected.
Generate resourcePlan and carry out an investigation to demonstrate how pushing and/or pulling an object affects the motion of the object within a system.
Generate resourceDemonstrate how a stronger push or pull makes things go faster and how faster speeds during a collision can cause a bigger change in the shape of the colliding objects.
Generate resourceMake observations and conduct experiments to provide evidence that friction produces heat and reduces or increases the motion of an object.
Generate resourcePlan and conduct investigations to demonstrate the cause and effect relationship between vibrating materials and sound.
Generate resourceUse tools and materials to design and build a device to understand that light and sound travel in waves and can send signals over a distance.
Generate resourceObtain information to describe how devices communicate over a distance using light or sound.
Generate resource