đŸ‡ºđŸ‡¸ America’s 250th — 25% off Teacher Annual with code USA250 →

Grade 2 Science Tennessee standards Standards

85 standards - Tennessee Tennessee standards

These are the official Grade 2 Science Tennessee Tennessee standards — the exact codes and student expectations grade 2 teachers are required to teach and Tennessee state test assesses. Browse every standard below, then generate a print-ready, Tennessee standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

2.AT

Algorithmic Thinking

Generate resource
2.AT.1

Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (stepby-step) manner (e.g., story map, storyboard, sequential graphic organizer).

Generate resource
2.AT.2

Compare and evaluate multiple ways to get a solution.

Generate resource
2.AT.3

Categorize a group of items based on the attributes of actions of each item, with or without a computing device.

Generate resource
2.DA

Data Analysis

Generate resource
2.DA.1

Use data to make decisions, identify solutions, or determine relationships.

Generate resource
2.DA.2

Use if/then reasoning to understand relationships with data.

Generate resource
2.DA.3

Collect, create, and organize data in a digital chart or graph.

Generate resource
2.ESS1

Earth's Place in the Universe

Generate resource
2.ESS1.1

Recognize that some of Earth's natural processes are cyclical, while others have a beginning and an end. Some events happen quickly, while others occur slowly over time.

Generate resource
2.ESS2

Earth's Systems

Generate resource
2.ESS2.1

Compare the effectiveness of multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

Generate resource
2.ESS2.2

Observe and analyze how blowing wind and flowing water can move Earth materials (soil, rocks) from one place to another, changing the shape of a landform and affecting the habitats of living things.

Generate resource
2.ESS2.3

Compare simple maps of different land areas to observe the shapes and kinds of land (rock, soil, sand) and water (river, stream, lake, pond).

Generate resource
2.ESS2.4

Use information obtained from reliable sources to explain that water is found in the ocean, rivers, streams, lakes, and ponds, and may be solid or liquid.

Generate resource
2.ETS1

Engineering Design

Generate resource
2.ETS1.1

Define a simple problem that can be solved through the development of a new or improved object or tool by asking questions, making observations, and gather accurate information about a situation people want to change.

Generate resource
2.ETS1.2

Develop a simple sketch, drawing, or physical model that communicates solutions to others.

Generate resource
2.ETS1.3

Recognize that to solve a problem, one may need to break the problem into parts, address each part, and then bring the parts back together

Generate resource
2.ETS1.4

Compare and contrast solutions to a design problem by using evidence to point out strengths and weaknesses of the design.

Generate resource
2.ETS2

Links Among Engineering, Technology, Science, and Society

Generate resource
2.ETS2.1

Use appropriate tools to make observations, record data, and refine design ideas.

Generate resource
2.ETS2.2

Predict and explain how human life and the natural world would be different without current technologies.

Generate resource
2.FC

Foundational Concepts

Generate resource
2.FC.1

Use the menu and tool bar to navigate editing functions.

Generate resource
2.FC.2

Use a variety of digital tools collaboratively to connect with other learners.

Generate resource
2.FC.3

Ask questions to conduct investigations, solve problems, and test solutions.

Generate resource
2.FC.4

Select technology or tools to solve a problem or design a solution.

Generate resource
2.IC

Impacts of Computing

Generate resource
2.IC.1

Recognize and describe the potential risks and dangers associated with various forms of online communications (e.g., cell phones, social media, digital photos).

Generate resource
2.LS1

From Molecules to Organisms: Structures and Processes

Generate resource
2.LS1.1

Use evidence and observations to explain that many animals use their body parts and senses in different ways to see, hear, grasp objects, protect themselves, move from place to place, and seek, find, and take in food, water, and air.

Generate resource
2.LS1.2

Obtain and communicate information to classify animals (vertebrates-mammals, birds, amphibians, reptiles, fish, invertebrates-insects) based on their physical characteristics.

Generate resource
2.LS1.3

Use simple graphical representations to show that species have unique and diverse life cycles.

Generate resource
2.LS2

Ecosystems: Interactions, Energy, and Dynamics

Generate resource
2.LS2.1

Develop and use models to compare how animals depend on their surroundings and other living things to meet their needs in the places they live.

Generate resource
2.LS2.2

Predict what happens to animals when the environment changes (temperature, cutting down trees, wildfires, pollution, salinity, drought, land preservation).

Generate resource
2.LS3

Heredity: Inheritance and Variation of Traits

Generate resource
2.LS3.1

Use evidence to explain that living things have physical traits inherited from parents and that variations of these traits exist in groups of similar organisms.

Generate resource
2.NI

Networking and the Internet

Generate resource
2.NI.1

Identify appropriate and inappropriate behaviors for communicating in a digital environment.

Generate resource
2.NI.2

Cite media and/or owners of digital content.

Generate resource
2.NI.3

Create a research-based product using online digital tools.

Generate resource
2.PS2

Motion and Stability: Forces and Interactions

Generate resource
2.PS2.1

Analyze the push or the pull that occurs when objects collide or are connected.

Generate resource
2.PS2.2

Evaluate the effects of different strengths and directions of a push or a pull on the motion of an object.

Generate resource
2.PS2.3

Recognize the effect of multiple pushes and pulls on an object's movement or non-movement.

Generate resource
2.PS3

Energy

Generate resource
2.PS3.1

Demonstrate how a stronger push or pull makes things go faster and how faster speeds during a collision can cause a bigger change in the shape of the colliding objects.

Generate resource
2.PS3.2

Make observations and conduct experiments to provide evidence that friction produces heat and reduces or increases the motion of an object.

Generate resource
2.PS4

Waves and Their Applications in Technologies for Information Transfer

Generate resource
2.PS4.1

Plan and conduct investigations to demonstrate the cause and effect relationship between vibrating materials (tuning forks, water, bells) and sound.

Generate resource
2.PS4.2

Use tools and materials to design and build a device to understand that light and sound travel in waves and can send signals over a distance.

Generate resource
2.PS4.3

Observe and demonstrate that waves move in regular patterns of motion by disturbing the surface of shallow and deep water.

Generate resource
2.ESS1

Earth’s Place in the Universe

Generate resource
2.ESS1.1

Recognize that some of Earth’s natural processes are cyclical, while others have a beginning and an end. Some events happen quickly, while others occur slowly over time.

Generate resource
2.ESS2

Earth’s Systems

Generate resource
2.ESS2.1

Compare the effectiveness of multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

Generate resource
2.ESS2.2

Observe and analyze how blowing wind and flowing water can move Earth materials (soil, rocks) from one place to another, changing the shape of a landform and affecting the habitats of living things.

Generate resource
2.ESS2.3

Develop and compare simple maps of different land areas to observe the shapes and kinds of land (rock, soil, sand) and water (river, stream, lake, pond).

Generate resource
2.ESS2.4

Use information obtained from reliable sources to explain that water is found in the ocean, rivers, streams, lakes, and ponds, and may be solid or liquid.

Generate resource
2.ETS1

Engineering Design

Generate resource
2.ETS1.1

Apply an engineering design approach to identify and solve practical problems.

Generate resource
2.ETS1.2

Recognize that to solve a problem, one may need to break the problem into parts, address each part, and then bring the parts back together.

Generate resource
2.ETS1.3

Compare and contrast solutions to a design problem by using evidence to point out strengths and weaknesses of the design.

Generate resource
2.ETS2

Links Among Engineering, Technology, Science, and Society

Generate resource
2.ETS2.1

Use appropriate tools to make observations, record data, and refine design ideas.

Generate resource
2.ETS2.2

Predict and explain how human life and the natural world would be different without current technologies.

Generate resource
2.LS1

From Molecules to Organisms: Structures and Processes

Generate resource
2.LS1.1

Use evidence and observations to explain that many animals use their body parts and senses in different ways to see, hear, grasp objects, protect themselves, move from place to place, and seek, find, and take in food, water, and air.

Generate resource
2.LS1.2

Obtain and communicate information to classify animals (i.e., vertebrates: mammals, birds, amphibians, reptiles, fish; and invertebrates: insects) based on their physical characteristics.

Generate resource
2.LS1.3

Identify ways in which some animals, both parents and offspring, participate in behaviors that help the offspring survive.

Generate resource
2.LS2

Ecosystems: Interactions, Energy, and Dynamics

Generate resource
2.LS2.1

Develop and use models to compare how animals depend on their surroundings and other living things to meet their needs in the places they live.

Generate resource
2.LS2.2

Predict what happens to animals when the environment changes (temperature, cutting down trees, wildfires, pollution, salinity, drought, land preservation).

Generate resource
2.PS2

Motion and Stability: Forces and Interactions

Generate resource
2.PS2.1

Analyze the push or the pull that occurs when objects collide or are connected.

Generate resource
2.PS2.2

Plan and carry out an investigation to demonstrate how pushing and/or pulling an object affects the motion of the object within a system.

Generate resource
2.PS3

Energy

Generate resource
2.PS3.1

Demonstrate how a stronger push or pull makes things go faster and how faster speeds during a collision can cause a bigger change in the shape of the colliding objects.

Generate resource
2.PS3.2

Make observations and conduct experiments to provide evidence that friction produces heat and reduces or increases the motion of an object.

Generate resource
2.PS4

Waves and Their Applications in Technologies for Information Transfer

Generate resource
2.PS4.1

Plan and conduct investigations to demonstrate the cause and effect relationship between vibrating materials and sound.

Generate resource
2.PS4.2

Use tools and materials to design and build a device to understand that light and sound travel in waves and can send signals over a distance.

Generate resource
2.PS4.3

Obtain information to describe how devices communicate over a distance using light or sound.

Generate resource

Generate a resource for any standard in seconds

Worksheets, lesson plans, exit tickets, and assessments - all tied to the exact Tennessee standards code you need.

Start Free - No Credit Card Required